Received: from mail.webcom.com (mail.webcom.com [206.2.192.68]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id WAA17426 for <DWARNER@ALBANY.NET>; Wed, 31 Jan 1996 22:27:32 -0500 (EST)
Received: from localhost by mail.webcom.com with SMTP
(1.37.109.15/16.2) id AA132035407; Wed, 31 Jan 1996 19:30:08 -0800
Date: Wed, 31 Jan 1996 19:30:07 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <999.6605T255T2696@esoterica.pt>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: fmartins@esoterica.pt (Fernando Martins)
To: lightwave@mail.webcom.com
Subject: Re: Puzzled Puzzle
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: O
X-Status:
>If you look carefully, you will see that all the puzzle pieces are exactly
>the same shape. This is always my first clue that a repeating texture has
>probably been used, plus the characteristic bump-map "look" this results in
>(especially with skinny lines). Boolean was then used to cut out only a few
>actual pieces. Since the Booleaned areas don't line up with the bump map,
>it's easier to tell this.
You are right, the pieces are NOT from the globe, they seem ramdomly cut from
there... (sheeesh, I should think twice before posting stupid problems like
this!).
I will try to defend myself: the problem is that the text says "...each piece
of the puzzle in this animation flies [...] to land in its appropriate spot."
So, I thought that the whole globe was made by each individual piece!!!
Anyway, I will try to do it the way I thought it was made (I think Dan Ablan's
method is enough to do it) (been to busy recovering my harddrive :( )